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There are many ways in which you can get items from the natural world to produce interesting sounds. Solid objects like wood, stone, leaves, feathers and bones may be bowed, brushed, rubbed, tapped, blown through, or set into motion in various ways. Materials such as water and sand can be dripped, drained, stirred, sifted, poured and filtered. These playing methods produce a great spectrum of sounds, from clear, pitched tones to gritty, textural noises, and each specific object or material contains its own unique voices. One of my favorite sounds, used in my work Ziran, are the muted flurries of delicate melodies made when flower petals are dropped on an amplified pinecone. Other sounds I am particularly fond of include the changing rhythmic patterns of wobbling rocks, and swooping sounds made by bowing dried leaves while changing their proximity to a microphone. You can hear some mp3 excerpts from my past compositions with natural-objects here.
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Like many scientific explorers I use tools and techniques that have only recently become available in order to gain access to previously unvisited realms. Because many of the sounds that natural objects make are very quiet I use microphones and amplification to enable me to hear them, record them, and to play them live on stage. In Antarctica I will be using contact mics, condenser mics and hydrophones. I will write more about the specifics of my Antarctic field recording equipment in a future post (specialized gear is needed to record in the Antarctic Peninsula's cold, wet, and windy climate- mostly the kind of audio equipment used in location film shoots and nature field recording). I love exploring the micro-aural worlds that these tools reveal within a rock, pinecone, leaf, or bucketful of water, playing with the phenomena I find there, and building musical compositions out of these sounds. Aside from amplification I use no other other electronic effects in my natural-object music. It's not that I don't like reverb, flanging, delays, distortion and so forth, I simply don't need them to make this music. The sounds I find in these instruments are already so unusual and rich.
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I actually score out most of my compositions so that my ensemble and I can learn them and then perform the pieces live in front of an audience. I have developed my own system of notation to articulate how to play things like rocks, water and pinecones. It's a combination of graphics and text instructions, sometimes with sections of traditional music notation mixed in. Here is a little excerpt from the score to Umi.
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I should mention that all my natural-object instruments get names. I'm actually not usually that into naming things (for example, none of my cars have ever had names!) but when you start having a studio full of rocks and pinecones it becomes necessary to call them something just to help tell them apart. Then, also in scores I can specify exactly which thing to play when. So, above, the Cairn is a stack of three smooth granite stones, and the top one is named Lil' Wobbler because it is small, egg-shaped and wobbles. I admit most of my names are not that exciting, merely functional (that's probably because, as stated above, I'm not really the naming type). In the past there has been some confusion as several different stones all got dubbed "Grey Rock" and then I didn't know which one was the right Grey Rock for which piece. Thankfully the other players in my ensemble, currently A.L. Dentel and Karen Stackpole, are helping with the naming duties these days.
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